BRIGANDINE GUIDE PDF

It is somewhat similar to Shining Force, except it uses hexagons, or hexes, instead of squares for unit movement. This allows units to be surrounded by six sides rather than four, which makes for a slightly more interesting experience than the four side square system. Brigandine features six playable countries that are attempting to reunite the continent of Forsena. Each country has its own unique qualities and Knights. Knights are generals who are able to use Rune power to control monsters.

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It is somewhat similar to Shining Force, except it uses hexagons, or hexes, instead of squares for unit movement. This allows units to be surrounded by six sides rather than four, which makes for a slightly more interesting experience than the four side square system. Brigandine features six playable countries that are attempting to reunite the continent of Forsena.

Each country has its own unique qualities and Knights. Knights are generals who are able to use Rune power to control monsters. Each Knight has a varying amount of Rune Power, and each monster has a different Rune power value.

For success in the game, a player has to learn to micromanage Knights and monsters in order to make the most efficient use of Rune Power possible. There are two phases in the game, the Organize phase and the Attack phase. Obviously, one can only attack during the attack phase. More than three can come to the assault, but only three will actually be attacking. The storyline for Brigandine is simple. Zemeckis, influenced by the Death Knight, Cador, betrays and kills the king of Almekia. The Prince of Almekia, Lance, flees to Padstow for help.

Each country has its own agendas, which all amount to unifying or in some cases, taking over the continent. The first few versions had just potential power I evaluated most people based on level 30 stats. However, since leveling everyone to level 30 is often impractical who the hell is going to level Langueborg to level 30? Rune Power remains the most important aspect when it comes to rating knights, but this rewards some characters with high starting levels who generally have poor stats in comparison to others at level 30 and thus may have received lower rankings as well.

The grades were also removed because they were mostly arbitrary as grades often are. Copyright Info B. Monsters D. Classes E. Spells F. Countries 1. Brief country overview 2. In-depth country and Rune Knight overview a. Top Ten Knight Stats J. Brigandine: Grand Edition K. Stuff I still need L. Version History N.

Credits I made keywords to make it easier to jump specific sections. Do not reproduce this FAQ without my consent. You may not copy this into any other FAQ without my permission. You may use my FAQ on your website if you e-mail me first, but only if you do not alter it in any way. Lance New Almekia requires some pampering, but most of his Knights are useful and he comes with a Salamander, an insanely powerful level 20 monster that is stronger than most Knights.

He also has an alliance with Caerleon, which seals off his southern border. Cai Caerleon only has a single castle to defend from the beginning of the game, and he has several magic Knights that are valuable for their ability to rain magical death on your enemies.

Leonia is in a comfortable strategic situation, but its Knights and starting monsters are unimpressive. What makes him manageable is that all of his Knights are relatively powerful. Controlling Zemeckis can be rather difficult, since his country is surrounded by all of the other countries and he starts out with 5 cities to defend.

The real differences show up in how well you can deal with initial assaults. Conversely, if an enemy ruler is defeated, their Knights and monsters will all run away. If you find yourself losing a battle like if the enemy has too many monsters for you to deal with , try to attack and eliminate the ruler of that country.

Lance and Lyonesse are easy targets, while Dryst, Vaynard, and Zemeckis are relatively difficult to take down. Cai is pretty easy to defeat, but he usually tears you a few holes in you during the process if you have the initiative, a round of decent physical attack should off him. The AI can be stupidly aggressive with him and bring him to the front in order to get better position for magic, which makes him fairly easy to take out.

The best ways to kill leaders are ranged attacks from Centaurs and concentrated magic attacks, because leaders rarely leave themselves undefended. For example, try not to have Gereint, Meleagant, and Halley in the same fighting party. By doing so, you leave your kingdom with very few good defenders.

It is best to have a few maybe 2 or 3 pretty strong groups, than one godly trio and two weak ones. Remember that no matter how strong a Knight may become, monsters will always be the bulk of your army. In general, more monsters means a higher chance of victory to a point, because you can still pack your units with six Ghouls.

Several Knights under level 5 eventually become worth using. I call these characters "project Knights. Also, they usually end up becoming decent units. Lance is the poster-child of project Knights, starting out as a mediocre unit but ending up as a nigh unstoppable killing machine with some leveling.

They are given the Wounded status if their HP goes down to 0 in battle. After that month, the Knight must be moved to another castle to do anything. This is a giant pain in the ass because it often means that it takes two months for that Knight to participate in the offense again, so try to avoid losing generals in battle.

Quests can also give Knights the wounded status. There are some situations where a general may be wounded for more than a month like being turned into a duck. Occasionally, Knights can be injured during the storyline. There is a trigger to "unwound" them in these cases, and it usually fixes itself given time.

Underestimating opponents was the cause of many of my losses in Brigandine early on. Look at other castles during the attack screen and try to assess their strength before rushing in. Eventually, your judgment will improve, and you will be able to tell if your force is strong enough to take a given castle.

You may end up taking a casualty that may not have been worthwhile. When you level up in a class, you get a star the process for getting stars in the Ninja class is unknown at this time. In this new class, he still retains his old Druid abilities. This makes things like spell-casting fighters possible. Dual classing can make for some very powerful Knights.

However, important stats are often diluted in this process. Try not to give primarily physical characters magic classes. It might be okay to give a Priest or Bishop a fighting class for improved durability, but they are usually lacking in INT afterwards. Magic users generally do well when switching between the healing and offensive mage classes.

This creates a relatively versatile unit that can dish out damage or heal depending on the situation. Your mileage may vary, but these combinations have nearly always worked out for me. After 12 turns of fighting, the battle ends and the attacking country retreats, no matter what the situation is like. If you are defending against someone you cannot beat, then have your Knights move to different parts of the map. You might even be able to wound one of their Knights in the process. Mira was closing in on him she was leaving herself exposed by not placing monsters ahead of her.

Teath managed to kill her, and Esgares ran away. The sit-around-and-wait-out-the-enemy-for- twelve-turns strategy is often tedious and unexciting. In another one of my battles, I had Soleil grouped with a bunch of Centaurs and a Dragon. They were fighting Dryst, Iria, and Bagdemagus. Elements are pretty important in this game. The damage you take and give is increased by a percentage for the number of opposite elements you have.

For more precise information on this, check the mechanics section of this FAQ. Defend your borders! You have to move your attacking Knights to retake the land that was yours. Leave at least three Knights with enough monsters at vital areas. Champions have good movement and high critical hit rates. The same is true for females in the Archer class. Winning a battle nets your surviving Knights and monsters EXP. This is very valuable for weak Knights and monsters. They could use the experience more than some of your better generals.

Remember that more you can bring more than three people to attack a castle at the same time. However, only three may actually enter the battle. Once you have won, all of the Knights sent on the attack will be stationed at the castle you sent them. This saves you the trouble of moving them the next turn, and they can take part in future assaults from that castle.

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Monster Classes

Doulmaran It is a better High Centuar along with an range of green magic. Level 10 Ghoul Movement: On the second month, your character would tell them whether they are interested in becoming Knights. The information sheet also changes as you advance in the game. The more castles you have, the faster the amount of income you will have.

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