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Why does this happen? Unfortunately, no. Despite how competent the programmers are and how much care is taken, there will always be software problems. This is where software testing comes in. Well, software has Inspector 12s, too. Most large software companies are so committed to quality they have one or more testers for each programmer. These jobs span the software spectrum from computer games to factory automation to business applications.
This book, Software Testing, will introduce you to the basics of software testing, teaching you not just the fundamental technical skills but also the supporting skills necessary to become a successful software tester. You will learn how to immediately find problems in any computer program, how to plan an effective test approach, how to clearly report your findings, and how to tell when your software is ready for release.
About the Second Edition When I wrote the first edition of Software Testing, software security issues were just beginning to make the headlines. Hackers and security problems had always been a problem, but with the interconnectivity explosion that was about to occur, few in the industry could predict the impact that security bugs would have on developers and users of computer software. Who Should Use This Book? This book is written for three different groups of people: Students or computer hobbyists interested in software testing as a full-time job, internship, or co-op.
Read this book before your interview or before your first day on the job to really impress your new boss. Career changers wanting to move from their field of expertise into the software industry. There are lots of opportunities for non-software experts to apply their knowledge to software testing. For example, a flight instructor could test a flight simulator game, an accountant could test tax preparation software, or a teacher could test a new child education program.
Programmers, software project managers, and other people who make up a software development team who want to improve their knowledge and understanding of what software testing is all about. Be creative! Creativity is one trait of a good software tester. Note - The examples used throughout this book of various applications, software bugs, and software test tools are in no way intended as an endorsement or a disparagement of the software. How This Book Is Organized This book is designed to lead you through the essential knowledge and skills necessary to become a good software tester.
Part I: The Big Picture The chapters in Part I lay the foundation for this book by showing you how software products are developed and how software testing fits into the overall development process. Chapter 1, "Software Testing Background," helps you understand exactly what a software bug is, how serious they can be, and why they occur. Chapter 2, "The Software Development Process," gives you an overview of how a software product is created in the corporate world.
Chapter 3, "The Realities of Software Testing," brings a reality check to how software is developed. The work of testing software is divided into four basic areas, and you will see the techniques used for each one: Chapter 4, "Examining the Specification," teaches you how to find bugs by carefully inspecting the documentation that describes what the software is intended to do.
Chapter 5, "Testing the Software with Blinders On," teaches you the techniques to use for testing software without having access to the code or even knowing how to program.
This is the most common type of testing. Chapter 7, "Testing the Software with X-Ray Glasses," teaches you how you can improve your testing by leveraging information you gain by reviewing the code or being able to see it execute while you run your tests. Chapter 9, "Compatibility Testing," teaches you how to test for issues with different software applications and operating systems interacting with each other. Chapter 13, "Testing for Software Security," shows you how to find bugs that allow hackers to gain access to supposedly secure computer systems and data.
Part IV: Supplementing Your Testing The chapters in Part IV show you how to improve your test coverage and capability by leveraging both technology and people to perform your testing more efficiently and effectively: Chapter 15, "Automated Testing and Test Tools," explains how you can use computers and software to test other software. Chapter 16, "Bug Bashes and Beta Testing," shows you how to use other people to see the software differently and to find bugs that you completely overlooked.
Part V: Working with Test Documentation The chapters in Part V cover how software testing is documented so that its plans, bugs, and results can be seen and understood by everyone on the project team: Chapter 17, "Planning Your Test Effort," shows you what goes into creating a test plan for your project.
Chapter 18, "Writing and Tracking Test Cases," teaches you how to properly document the test cases you develop so that you and other testers can use them. Chapter 19, "Reporting What You Find," teaches you how to tell the world when you find a bug, how to isolate the steps necessary to make it recur, and how to describe it so that others will understand and want to fix it. Part VI: The Future The chapters in Part VI explain where the future lies in software testing and set the stage for your career: Chapter 21, "Software Quality Assurance," teaches you the big difference between software testing and quality assurance.
Chapter 22, "Your Career as a Software Tester," gives you that kick in the behind to go out and be a software tester. Appendix Each chapter in this book ends with a short quiz where you can try out the testing concepts that you learn.
Commands and computer output appear in a special monospaced font. Words you type appear in a monospaced bold font. In addition to typographical conventions, the following special elements are included to set off different types of information to make them easily recognizable. Note - Special notes augment the material you read in each chapter.
These notes clarify concepts and procedures. Reminder - Reminders refer to concepts discussed in previous chapters to help refresh your memory and reinforce important concepts. All rights reserved.
Software Testing Second Edition By Ron Patton Pdf